OutlierDB
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#levijonesleary#nogi#technique#guardpass#smashpass#legdrag#butterflyhalfguardpass#kneeshieldpass#highkneeshieldpass#halfguardpass#resource#outsidepassing

00:00 - When trying to do a knee cut to pass the guard, we are often met with a strong knee shield by the guard player. As the top player, to get around the knee shield, we can post on their shoulder and their shin as we step over their knee shield leg putting ourselves in a butterfly half guard. Then, we switch sides and shuffle our feet as we leg drag their knee shield leg. If at any time the bottom player lets their knee drift away from their chest, we can enter the smash pass position. If they are doing the right thing, keeping their knee to their chest, then we will leg drag.

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#nogi#underhook#crossgrip#elbowtie#armtrap#turningescape#back#straightjacket#resource#lessimpressedmoreinvolvedbjj#rotationprevention

00:01 - When trapping arms from the back, we have to use our top leg to trap the arm which means our opponent will go into a turning escape to defend. We will need to use our arms to stop the turning escape so our legs are free to trap the arm. We can do this by either being heavy on the top shoulder or taking the bottom shoulder off the mat.

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#nogi#concept#strategy#takedown#standing#singleleg#doubleleg#duckunder#snapdown#reshot#resource#lessimpressedmoreinvolvedbjj#worktheedge

00:01 - In traditional jiu jitsu matches, there is no penalty for being pushed out of bounds. However, with events like CJI being held inside the pit/alley that has slanted walls, there is a significant disadvantage if you get pushed towards the edge of the mat. Pushing your opponent toward the edge of the mat limits their options. In wrestling, this is called “working the edge.” Once near the edge, they usually respond in one of three ways: Option 1 - Pressure: To avoid being pushed out, they pressure into us. This opens up counters like snap downs or duck unders. Option 2 - Circle: It is hard for them to circle back to the center while staying in a good defensive posture. Often this can be a good time to level change and shoot in for their legs. Option 3 - Shoot: To stop our forward pressure, they may shoot. Often, these are rushed and uncharacteristic takedown attempts that will be easier for us to defend and counter.

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02:50 - Arm drag to counter the weave position. The bottom player wrestles up and threatens the back. The top player puts his back on the mat to deny the back exposure and accepts the sweep.

#nickyryan#renesousa#nogi#halfguard#sweep#highkneeshield#armdrag#wrestleup#kneeshieldhalfguard#footage#weaveescape

Recommended Resources

From a knee shield half guard, the top player can use a weave arm. The top players goal is to smash our knees together. As the bottom player we want to flare our knee as a high knee shield. Then, we can take an arm drag grip on the weave arm as we pendulum our leg our of the weave as we sit up to expose our training partners back.

Paid Content (BJJ Fanatics)

From a knee shield half guard, the top player can use a weave arm. The top players goal is to smash ...

YouTube Thumbnail

From half guard, when the top player uses a weave, as the bottom player we can take an arm drag grip...

YouTube Thumbnail

The traditional arm drag has a large element of surprise value involved, but once the surprise value...

From a knee shield half guard, the top player can use a weave arm. The top players goal is to smash our knees together. As the bottom player we want to flare our knee as a high knee shield. Then, we can take an arm drag grip on the weave arm as we pendulum our leg our of the weave as we sit up to expose our training partners back.

Paid Content (BJJ Fanatics)

From a knee shield half guard, the top player can use a weave arm. The top players goal is to smash ...

YouTube Thumbnail

From half guard, when the top player uses a weave, as the bottom player we can take an arm drag grip...

YouTube Thumbnail

The traditional arm drag has a large element of surprise value involved, but once the surprise value...

Recommended Resources

From a knee shield half guard, the top player can use a weave arm. The top players goal is to smash our knees together. As the bottom player we want to flare our knee as a high knee shield. Then, we can take an arm drag grip on the weave arm as we pendulum our leg our of the weave as we sit up to expose our training partners back.

Paid Content (BJJ Fanatics)

From a knee shield half guard, the top player can use a weave arm. The top players goal is to smash ...

YouTube Thumbnail

From half guard, when the top player uses a weave, as the bottom player we can take an arm drag grip...

YouTube Thumbnail

The traditional arm drag has a large element of surprise value involved, but once the surprise value...

From a knee shield half guard, the top player can use a weave arm. The top players goal is to smash our knees together. As the bottom player we want to flare our knee as a high knee shield. Then, we can take an arm drag grip on the weave arm as we pendulum our leg our of the weave as we sit up to expose our training partners back.

Paid Content (BJJ Fanatics)

From a knee shield half guard, the top player can use a weave arm. The top players goal is to smash ...

YouTube Thumbnail

From half guard, when the top player uses a weave, as the bottom player we can take an arm drag grip...

YouTube Thumbnail

The traditional arm drag has a large element of surprise value involved, but once the surprise value...

All Highlights

02:16 - Use double kouchi to bring a standing opponent down to their knees.
02:20 - Top player sits back and throws in a reap for inside ashi. The defender does a great job of monitoring the reap leg and preventing his knee from being captured.
02:26 - Straight Frame on the leg to prevent the knee from being captured. The attacker gives up on the reap and the defender pummels in a DLR hook and threatens the berimbolo. The defender disengages and they reset.
02:46 - The bottom player uses a double kouchi to bring the top player to a kneeling position resulting in a high knee shield half guard.
02:55 - Bottom player uses a high leg to retain his guard to scissor guard preventing the top player from going side to side. This gives him time to work into a cross overclasp grip on the leg.
02:58 - The top player cannot continue his torreando guard passing from side to side because of the scissor guard and the grip on his leg. He sits back for an inside heel hook. The defender quickly builds height and stacks from cross ashi.
03:01 - Wedging back take attempt to counter cross ashi.
03:03 - From the wedge, the defender straightens his leg and pummels his feet to the inside before standing up to take top position.
03:13 - Low knee shield half guard, the top player takes a cross grip before high stepping out to complete the guard pass to north south. He then uses a half nelson to slow down the bottom player turning into him.
03:17 - The top player jumps over the top to switch sides and take the back. The attacker does not have any hooks and they are both seated.
03:24 - The attacker inserts his hook on the side of the underhook resulting in a high ball ride from the underhook side.
03:48 - From the underhook side, the defender turns to their knees and stands up.
04:03 - From the back, the attacker tries a power half nelson that fails, but he inserts his second hook to complete the back take.
06:49 - The attacker uses a power half nelson and the defender rolls over the other shoulder. The result is they end up on the back on the underhook side.
09:01 - The attacker shoots their strangle arm deep into the armpit before switching to double overhooks. He uses his top arm to make space for his hand to flip out of the armpit and threaten the RNC.
09:10 - Mandible RNC attempt, but it is hard to finish the rotational method from the overhook side. The defender is able to survive the RNC resulting in the overhook side.
10:58 - The attacker is fighting to have an inside body triangle and then hooks the top leg of the defender to prevent them from going to turtle.
11:27 - The attacker has their strangle arm deep in the armpit. They flip it out to threaten a RNC but it fails.
11:29 - The defender pushes the elbow up to survive the RNC.
11:52 - The attacker has a bottom body triangle on the inside and uses it to hook the top leg as the defender turns to turtle. The side body triangle helps him follow the roll.
14:38 - The defender uses a 2 on 1 grip to start turning escape. The attacker switches to a kimura grip to maintain the back before transitioning back to a seatbelt on the overhook side to further to prevent the turning escape.
14:44 - The attacker uses a kimura grip to initially slow down the turning escape. He then switches to the overhook side to further slow down the turning escape.
15:56 - From the back, the defender turns to their knees. The attacker initially tries a power half nelson before switching to a seated katagatame. It fails resulting in an escape.

All Highlights

02:16 - Use double kouchi to bring a standing opponent down to their knees.
02:20 - Top player sits back and throws in a reap for inside ashi. The defender does a great job of monitoring the reap leg and preventing his knee from being captured.
02:26 - Straight Frame on the leg to prevent the knee from being captured. The attacker gives up on the reap and the defender pummels in a DLR hook and threatens the berimbolo. The defender disengages and they reset.
02:46 - The bottom player uses a double kouchi to bring the top player to a kneeling position resulting in a high knee shield half guard.
02:55 - Bottom player uses a high leg to retain his guard to scissor guard preventing the top player from going side to side. This gives him time to work into a cross overclasp grip on the leg.
02:58 - The top player cannot continue his torreando guard passing from side to side because of the scissor guard and the grip on his leg. He sits back for an inside heel hook. The defender quickly builds height and stacks from cross ashi.
03:01 - Wedging back take attempt to counter cross ashi.
03:03 - From the wedge, the defender straightens his leg and pummels his feet to the inside before standing up to take top position.
03:13 - Low knee shield half guard, the top player takes a cross grip before high stepping out to complete the guard pass to north south. He then uses a half nelson to slow down the bottom player turning into him.
03:17 - The top player jumps over the top to switch sides and take the back. The attacker does not have any hooks and they are both seated.
03:24 - The attacker inserts his hook on the side of the underhook resulting in a high ball ride from the underhook side.
03:48 - From the underhook side, the defender turns to their knees and stands up.
04:03 - From the back, the attacker tries a power half nelson that fails, but he inserts his second hook to complete the back take.
06:49 - The attacker uses a power half nelson and the defender rolls over the other shoulder. The result is they end up on the back on the underhook side.
09:01 - The attacker shoots their strangle arm deep into the armpit before switching to double overhooks. He uses his top arm to make space for his hand to flip out of the armpit and threaten the RNC.
09:10 - Mandible RNC attempt, but it is hard to finish the rotational method from the overhook side. The defender is able to survive the RNC resulting in the overhook side.
10:58 - The attacker is fighting to have an inside body triangle and then hooks the top leg of the defender to prevent them from going to turtle.
11:27 - The attacker has their strangle arm deep in the armpit. They flip it out to threaten a RNC but it fails.
11:29 - The defender pushes the elbow up to survive the RNC.
11:52 - The attacker has a bottom body triangle on the inside and uses it to hook the top leg as the defender turns to turtle. The side body triangle helps him follow the roll.
14:38 - The defender uses a 2 on 1 grip to start turning escape. The attacker switches to a kimura grip to maintain the back before transitioning back to a seatbelt on the overhook side to further to prevent the turning escape.
14:44 - The attacker uses a kimura grip to initially slow down the turning escape. He then switches to the overhook side to further slow down the turning escape.
15:56 - From the back, the defender turns to their knees. The attacker initially tries a power half nelson before switching to a seated katagatame. It fails resulting in an escape.