00:32 - From standing, one player is coming out with his hands towards his own chest. I believe this is to prevent the interlocking grips. The other player can post on the shoulder and grab the head, encouraging the interlocking grips, but the other player is not taking the bait.
01:30 - From standing, one player takes a collar tie and the other counters by punching in an underhook. The result is the standing dogfight position. The overhook player uses an uchi mata that fails, but they reset back to a neutral standing position.
01:35 - From standing, one player takes a collar tie and the other counters by punching in an underhook. The result is the standing dogfight position. The overhook player uses an uchi mata that fails, but they reset back to a neutral standing position.
01:49 - From standing, one player takes a collar tie and the other takes a 2 on 1 wrist grip to counter. The collar tie player starts a pumping collar tie motion to wear on the head of his opponent. He is taking the collar tie with his lead hand almost baiting the single leg, but his opponent tries a throw by type motion with the 2 on 1 wrist grip that fails and they reset neutral.
02:23 - From standing, one player keeps his hand closed to avoid the interlock grip allowing his opponent to take a straight grip. He counters by taking a collar tie with his other hand and using a pumping snap motion to wear on the head of his opponent.
03:02 - From standing, one player keeps his fingers very closed to take an unconventional interlock grip. He then works into a collar tie with his other hand and uses a pumping snap to wear on the head of his opponent before they disengage.
03:20 - By keeping his hands towards his own chest, it is hard for the other player to get a traditional interlocking grip. It leads to a more palm to palm style neutral grip as he works into a collar tie. His opponent takes an underhook to counter the collar tie. The collar tie player tries an outside foot sweep that fails and they reset to neutral standing.
03:41 - From standing, one player approaches with his elbows flared and his hands towards the center of his chest. He seems to approach with much more intensity this time and immediately gets to a collar tie.
04:38 - From standing, one player grabs a straight wrist and the other wrist pummels to take a palm to palm interlock grip before taking a collar tie. The other player has a straight wrist grip, but the collar tie player uses a pumping snap and the straight grip as indirect control to off balance his opponent and wear on the head.
06:37 - From standing, they have double interlock grips, but it is a palm to palm version of the interlock grip. This allows the player to easily get to the collar tie.
07:07 - From standing with a collar tie, his opponent is using a straight post on his chest. The attacker uses a wrist snap to clear the post and work into a collar tie with an underhook. From here, he tries an outside foot sweep. The defender counters with a duck under that fails and they reset to neutral.
07:17 - From standing with a collar tie, his opponent is using a straight post on his chest. The attacker uses a wrist snap to clear the post and work into a collar tie with an underhook. From here, he tries an outside foot sweep. The defender counters with a duck under that fails and they reset to neutral.
07:31 - From standing, the attacker approaches taking a palm to palm interlock grip. He uses it to transition to the arm drag with his head going to the back. This allows the defender to prevent the back take, but he rolls forward accepting the takedown.
07:43 - From open guard, the top player has a reverse collar tie and a reverse tight waist. He uses it to walk around towards north south before bringing his hips forward to clear the frames and settle into the guard pass. The bottom player has an overclasp grip on the leg and is threatening the wrestle up. The top player offers his foot to backtrack into the guard.
07:51 - From open guard, the top player has a reverse collar tie and a reverse tight waist. He uses it to walk around towards north south before bringing his hips forward to clear the frames and settle into the guard pass. The bottom player has an overclasp grip on the leg and is threatening the wrestle up. The top player offers his foot to backtrack into the guard.
08:03 - From HQ, the top player uses a beautiful hip switch to clear the inside leg. He uses the hip and knee post to pin the outside leg making it difficult for the bottom player to high leg as he settles into the guard pass to side control.
08:25 - From side control, the top player walks towards the legs of the bottom player before coming back up towards the head and shelving the near arm. This allows him to knee drive towards mount, but the bottom player is able to use an outside elbow escape to recover to 3/4 mount.
08:28 - From side control, the top player walks towards the legs of the bottom player before coming back up towards the head and shelving the near arm. This allows him to knee drive towards mount, but the bottom player is able to use an outside elbow escape to recover to 3/4 mount.
08:47 - From 3-4 mount, the top player takes an underhook on the near side and puts his head on the far side. He pummels in a butterfly hook to help extract his leg. He then steps on the thigh of the bottom player to complete the guard pass into the high mount with a single chest wrap.
09:09 - From a very high mount, the bottom player bridges and tries to turn to his knees. The top player posts his hand before taking the back with double underhooks.
10:58 - From the overhook side, the defender uses a 2 on 1 escape and starts to bring his back to the mat. The attacker switches to the underhook side to maintain control. He does this twice before they settle back into the back position on the underhook side.
12:50 - From the back, the defender uses a 2 on 1 escape and is able to get his back down to the mat. The attacker could have punched in his bottom underhook to recapture the back like he has done multiple times, but instead he looks to come up and take top position. The result is a chest to back position from 3-4 mount.
13:12 - From 3-4 mount, the bottom player uses a forward hip escape in an attempt to recover his guard. The top player keeps his knee free by cutting it across to 1-4 guard before completing the guard pass to side control.
13:23 - From 1-4 guard, the top player passes the guard to side control. He then back tracks into 3-4 mount to prevent rotational defense.
13:33 - From 3-4 mount, the bottom player builds up to an elbow to turn in. The top player takes a handcuff and steps his trapped foot out to complete the guard pass to a modified mount.
14:17 - From a modified mount, the top player pins the wrist before transferring to a kimura grip on the secondary arm. He spins for the arm bar to enter the spiderweb position.
14:35 - From spiderweb in a full juji gatame, the attacker is able to isolate the arm and finish the arm bar.